|Luke 8e0903854c||10 months ago|
|cyclone2d||10 months ago|
|cyclone3d||10 months ago|
|.gitignore||2 years ago|
|.gitlab-ci.yml||2 years ago|
|.rustfmt.toml||2 years ago|
|Cargo.toml||10 months ago|
|LICENSE||2 years ago|
|README.md||10 months ago|
Work in progress. Written by following the "Game Physics Engine Development" book by Ian Millington.
With this particular engine, I'm not sure. I already use it in a toy 2D engine I'm writing and it works rather well already. At a pinch I would say that an easily extenable physics engine with with most common primitives supported would be the goal, but there is a long way to go yet.
Currently simple particle style physics is usable, and you can make reasonable physics out of them already.
Because this largely follows the code presented by Ian Millington which is under MIT license, this project is licensed the same.